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Halo: Reach is an upcoming first-person shooter video game, developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. Reach will be released on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble 6, a member of an elite supersoldier squad, during a battle for the world of Reach.

Originally unveiled at E3 2009, Reach was preceded by a multiplayer beta available to those who purchased Halo 3: ODST, in order to gain player feedback for fixing bugs and making gameplay tweaks.



GameplayEdit

Halo: Reach is a first person shooter. Players assume the role of a supersoldier, Noble 6, engaged in combat with an alien collective known as the Covenant.

In Halo 3, players could wield one-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities which remain with a player until they are replaced. Like Halo 3: ODST, the ability to wield two handheld firearms (dual wielding) has also been removed. Among the abilities are a hologram, where the player spawns a "dummy" twin, jetpack, active camo, sprint, and "armor lock", which makes the player invincible in exchange for the loss of mobility. In addition to tweaks and changes to existing weapons from the Halo series, Reach features new weapons fulfilling various combat roles.

Forge, a level editor that first appeared with Halo 3, is updated for Reach, set in a large map known as Forge World. Forge World itself is home to several Bungie-created Forge maps that will ship on-disc. Forge tools have also been improved; objects can now be phased into other objects, and can also be snapped to specific orientations.

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